Category Archives: Analysis

Action Audit: Looking Back on Battlefield V and the End of New Content

EA & DICE have announced the effective end of new content for Battlefield V. The last content update comes in June of 2020, with all follow-up updates being strictly focused on support & community games. This means that after approximately two years of content updates, BFV will move into “support mode”, reducing the overall financial… Read More »

Our Take: Industry Insights – EA Responds to Investors Q3 FY2020

We are pleased to announce our third audio/visual experience is up on our partner YouTube channel – RallyCarDelta Gaming. In this edition of Industry Insights, we examine EA executive responses to investors during their Q3 FY2020 investor call. It clocks in around twenty minutes and we cover everything from Apex Legends to monetization strategies. Why… Read More »

Games Industry and General Business Misconceptions

Games industry discussion, especially on the large social forums such as Reddit and Twitter, is often boisterous, with competing opinions and thoughts. This is especially true when it comes to some of the more business-oriented subjects, such as development costs or how a publicly traded company operates. Unfortunately, much of that discussion is baked in… Read More »

Action Audit: Why Data Caps Won’t Be An Issue For Google Stadia…In The Short Term

Vice recently published an article that summarized Google Stadia’s potential roadblock with ISP data caps. You can find the article here: https://www.vice.com/en_us/article/j5yagg/google-stadia-is-on-a-collision-course-with-broadband-caps-study-shows The article’s spirit is in the right place, but it leaves out crucial details that spell less of a disaster for Stadia in the short term. I don’t agree with the way the… Read More »

The Scope/Complexity Vision Matrix of Software Development

I’ve spent much of my professional life in project management, particularly in IT. I’ve seen projects run the full spectrum of success & failure, from perfect execution & delivery through complete disaster. It’s important to remember that most projects, particularly software and games, usually don’t hit the extreme ends of the spectrum. It’s a simple… Read More »