Action Audit: Why Data Caps Won’t Be An Issue For Google Stadia…In The Short Term

Vice recently published an article that summarized Google Stadia’s potential roadblock with ISP data caps. You can find the article here: https://www.vice.com/en_us/article/j5yagg/google-stadia-is-on-a-collision-course-with-broadband-caps-study-shows The article’s spirit is in the right place, but it leaves out crucial details that spell less of a disaster for Stadia in the short term. I don’t agree with the way the… Read More »

The Scope/Complexity Vision Matrix of Software Development

I’ve spent much of my professional life in project management, particularly in IT. I’ve seen projects run the full spectrum of success & failure, from perfect execution & delivery through complete disaster. It’s important to remember that most projects, particularly software and games, usually don’t hit the extreme ends of the spectrum. It’s a simple… Read More »

Our Take: EA Announces Layoffs of 350

If you’ve spend any time around gaming news today, you may have seen this (report by Jason Schreier at Kotaku): I want to be clear: Jason Schreier has been reporting this accurately and fairly…mostly. I need to keep this short so I am not going to get into the ramifications of certain words & phrases… Read More »

Efficient Gaming #5 (Indie Edition)

It’s finally time for another edition of Efficient Gaming.  The efficient gaming list highlights video games (on most platforms) that should be rewarding for those that don’t have a lot of spare time to game.  We usually showcase games that are fairly modern and feature design elements that are compatible with short gaming sessions.  This time… Read More »