The Scope/Complexity Vision Matrix of Software Development

I’ve spent much of my professional life in project management, particularly in IT. I’ve seen projects run the full spectrum of success & failure, from perfect execution & delivery through complete disaster. It’s important to remember that most projects, particularly software and games, usually don’t hit the extreme ends of the spectrum. It’s a simple… Read More »

Our Take: EA Announces Layoffs of 350

If you’ve spend any time around gaming news today, you may have seen this (report by Jason Schreier at Kotaku): I want to be clear: Jason Schreier has been reporting this accurately and fairly…mostly. I need to keep this short so I am not going to get into the ramifications of certain words & phrases… Read More »

Our Take: ArenaNet Fires Price

Jessica Price, a game producer/writer/editor, was recently fired from ArenaNet for violating the company communication policy.  Sounds simple right?  Break the rules, get fired.  The truth is that’s exactly what happened and that should have been the end of it. What’s this all about? I wasn’t going to do an “Our Take” on this story… Read More »

Efficient Gaming #5 (Indie Edition)

It’s finally time for another edition of Efficient Gaming.  The efficient gaming list highlights video games (on most platforms) that should be rewarding for those that don’t have a lot of spare time to game.  We usually showcase games that are fairly modern and feature design elements that are compatible with short gaming sessions.  This time… Read More »