Tag: EA
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Mailbag: Game Budgets Versus Movie Budgets
I have toyed with the idea of running a mailbag feature here on my website. I never opened it up for that, but this recent question, posed to me on X (formerly Twitter), made sense as a mailbag topic. Thus, I am sharing it here. If you’d like to see me open this up as…
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Our Take: WB Patents The Nemesis System – It Is Unlikely To Affect The Industry
On February 5, 2021, IGN reported that Warner Brothers Interactive Entertainment (WB) secured a patent for the Nemesis system used in their Lord of the Rings “Shadow” games (Shadow of Mordor / Shadow of War). At first glance this might seem like nefarious attempt to lock down a video game mechanic, potentially using patent law…
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How Decisions Are Modeled – A Discussion About Anthem
Update 2/24/2021: In an update posted on Bioware’s blog, Christian Dailey announced the end of further development for Anthem. The cancelation of Anthem Next (or whatever it was to be called) might make this article appear “wrong”, but what I describe here is how projects are modeled. It just so happens that EA ran their…
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Xbox Game Pass is Changing How & What We Play…And That’s A Good Thing
There is a pattern emerging within Xbox Game Pass – a renewed exploration of unique, focused, “indie-like”, experiences. Bleeding Edge, Psychonauts 2, Grounded, and Sea of Thieves come to mind, but a quick browse of Game Pass right now demonstrates just how wide a net Microsoft has cast in terms of bringing a variety of…
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Action Audit: Looking Back on Battlefield V and the End of New Content
EA & DICE have announced the effective end of new content for Battlefield V. The last content update comes in June of 2020, with all follow-up updates being strictly focused on support & community games. This means that after approximately two years of content updates, BFV will move into “support mode”, reducing the overall financial…
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Games Industry and General Business Misconceptions
Games industry discussion, especially on the large social forums such as Reddit and Twitter, is often boisterous, with competing opinions and thoughts. This is especially true when it comes to some of the more business-oriented subjects, such as development costs or how a publicly traded company operates. Unfortunately, much of that discussion is baked in…
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Our Take: Industry Insights – EA CEO Interview with GameDaily
We are very excited to announce our first audio/visual experience is now up on our partner YouTube channel – RallyCarDelta Gaming. RCD Gaming is JoeThreeZero’s partner YT channel and will contain a specific subset of our analysis: Industry Insights. After reviewing several ideas we decided to run an in-depth analysis of the Andrew Wilson interview…
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Our Take: EA Announces Layoffs of 350
If you’ve spend any time around gaming news today, you may have seen this (report by Jason Schreier at Kotaku): I want to be clear: Jason Schreier has been reporting this accurately and fairly…mostly. I need to keep this short so I am not going to get into the ramifications of certain words & phrases…
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Our Take: There Is Nothing Inherently Wrong with EA’s EOMM System
EOMM matchmaking gives players an expected win every once in a while. The horror! If you’ve been around any video game forums or YouTube the past couple of days, you might have run across YongYea and Jim Sterling talking about EA’s EOMM system. If you want to catch up on the original story, you can…
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Our Take: EA/DICE Battlefront II AMA on Reddit
This is a quick reaction to the “Star Wars Battlefront II AMA” by EA/DICE on the Battlefront subreddit. It is, by its nature, a short take on recent events. My view/opinion on said events may evolve over time and will likely not be fully reflected here. [Update 11/16/2017: The GM of DICE has announced that…