Category Archives: Analysis

The Scope/Complexity Vision Matrix of Software Development

I’ve spent much of my professional life in project management, particularly in IT. I’ve seen projects run the full spectrum of success & failure, from perfect execution & delivery through complete disaster. It’s important to remember that most projects, particularly software and games, usually don’t hit the extreme ends of the spectrum. It’s a simple… Read More »

Our Take: EA Announces Layoffs of 350

If you’ve spend any time around gaming news today, you may have seen this (report by Jason Schreier at Kotaku): I want to be clear: Jason Schreier has been reporting this accurately and fairly…mostly. I need to keep this short so I am not going to get into the ramifications of certain words & phrases… Read More »

The Battleroyale Market – Why LawBreakers Failed and Playerunknown’s Battlegrounds is Thriving – Part One

PUBG is now 38.3% of all internet traffic.  The rest is cat videos…and porn. This is part one in a three part series that explains why games like Playerunknown’s Battlegrounds and Fortnite have exploded in popularity while other, seemingly well constructed games, died off before they even made a splash.  Playerunknown’s Battleground (PUBG) is a… Read More »

Interview With A Game Developer

We talk about a lot of different things on GO30.  It’s time to let someone else do the talking.  A few months ago I set out with a goal to interview a video game developer.  After several discussions, drafts, and emails, I bring you the completed work. I have the pleasure of introducing you to… Read More »